KIKAN
(C) 2007 Duky Inc.

[INDEX]

1. File List
2. Controls
3. The Story Begins
4. Game Basics
5. Stats/Condition
6. Status Screen
7. Shops
8. Battles
9. Hints And Tips
10. List of Characters
11. List of Items
12. List of Weapons
13. List of Armor
14. List of Accessories
15. List of Ougis
16. Brief Walkthrough
17. Credits

[1. FILE LIST]

(Here is a list of files that should be included with 'kikan.zip')

KIKAN		MZX     Main Game File

KIKAN           TXT     Documentation
VERSIONS	TXT	List of changes and bug fixes between the different versions of Kikan

KIKAN		CNF	Joystick Settings

KDATA		SDX     Kikan Saved Data Master File
KDATA1		SD      Kikan Data Slot 1
KDATA2		SD      Kikan Data Slot 2
KDATA3		SD      Kikan Data Slot 3
KDATA4		SD	Kikan Data Slot 4

KIKAN_A 	CHR     Character Data File
KIKAN_B01 	CHR     Character Data File
KIKAN_B02 	CHR     Character Data File
KIKAN_B03 	CHR     Character Data File
KIKAN_B04 	CHR     Character Data File
KIKAN_B05 	CHR     Character Data File
KIKAN_B06 	CHR     Character Data File
KIKAN_B07 	CHR     Character Data File
KIKAN_B08 	CHR     Character Data File
KIKAN_B09 	CHR     Character Data File
KIKAN_B10 	CHR     Character Data File
KIKAN_B11 	CHR     Character Data File
KIKAN_B12 	CHR     Character Data File
KIKAN_B13 	CHR     Character Data File
KIKAN_B14 	CHR     Character Data File
KIKAN_C 	CHR     Character Data File
KIKAN_D 	CHR     Character Data File
KIKAN_E 	CHR     Character Data File
KIKAN_F 	CHR     Character Data File
KIKAN_G 	CHR     Character Data File
KIKAN_H 	CHR     Character Data File
KIKAN_I 	CHR     Character Data File
KIKAN_J 	CHR     Character Data File
KIKAN_K 	CHR     Character Data File
KIKAN_L 	CHR     Character Data File
KIKAN_M 	CHR     Character Data File
KIKAN_N 	CHR     Character Data File
KIKAN_O 	CHR     Character Data File
KIKAN_P 	CHR     Character Data File
KIKAN_Q 	CHR     Character Data File
KIKAN_R 	CHR     Character Data File
KIKAN_S 	CHR     Character Data File
KIKAN_T 	CHR     Character Data File
KIKAN_U 	CHR     Character Data File
KIKAN_V 	CHR     Character Data File
KIKAN_W 	CHR     Character Data File
KIKAN_X 	CHR     Character Data File
KIKAN_Y 	CHR     Character Data File

KIKAN_A	        PAL     Palette Data File
KIKAN_B	        PAL     Palette Data File
KIKAN_C	        PAL     Palette Data File
KIKAN_D	        PAL     Palette Data File
KIKAN_E	        PAL     Palette Data File
KIKAN_F	        PAL     Palette Data File
KIKAN_G	        PAL     Palette Data File
KIKAN_H	        PAL     Palette Data File
KIKAN_I	        PAL     Palette Data File
KIKAN_J	        PAL     Palette Data File
KIKAN_K	        PAL     Palette Data File
KIKAN_L	        PAL     Palette Data File
KIKAN_M	        PAL     Palette Data File
KIKAN_N	        PAL     Palette Data File
KIKAN_O	        PAL     Palette Data File
KIKAN_P	        PAL     Palette Data File
KIKAN_Q	        PAL     Palette Data File
KIKAN_R	        PAL     Palette Data File
KIKAN_S	        PAL     Palette Data File
KIKAN_T	        PAL     Palette Data File
KIKAN_U	        PAL     Palette Data File
KIKAN_V	        PAL     Palette Data File
KIKAN_W	        PAL     Palette Data File
KIKAN_X	        PAL     Palette Data File
KIKAN_Y	        PAL     Palette Data File

ASTENDING	OGG	'Atmosphere - End'
ASTOPENING	OGG	'Atmosphere - Opening'
ASTSPEED1	OGG	'Atmosphere Ambience (Speed 1)'
ASTSPEED2	OGG	'Atmosphere Ambience (Speed 2)'
ASTSPEED3	OGG	'Atmosphere Ambience (Speed 3)'
ASTSPEED4	OGG	'Atmosphere Ambience (Speed 4)'
BASEMENT	OGG     'Pig and Dan - The Basement' Music File
BOTHERME	OGG     'The Glass - Won't Bother Me (20:20 Mix)' Music File
HOOD		OGG     'Cirez D - Hoodpecker' Music File
MACHINE		OGG     'Patrick Turner and Chris J - Machine Life' Music File
MELODICA	OGG     'Leama - Melodica (Northface Mix)' Music File
MUSICREV	OGG     'Scumfrog - Music Revolution (Planet Funk Mix)' Music File
NEWYORK		OGG     'Lange vs. Gareth Emery - This Is New York' Music File
SJAZZ		OGG     'Dzihan and Kamien - Stiff Jazz (Dorfmeister vs Hunter)' Music File
TEARS		OGG     'Boards of Canada - Tears From The Compound Eye' Music File
TRACK		OGG     'Lange vs. Gareth Emery - Back On Track' Music File
URBAN		OGG     'Solar Factor - Urban Shakedown' Music File
XRAY		OGG     'Sub-Focus - X-Ray' Music File

ACCESSGRANTED		WAV     SFX File
AK47			WAV	SFX File
ASTBARRIERBREAK 	WAV	SFX File
ASTBARRIERVOICE		WAV	SFX File
ASTBOOM			WAV	SFX File
ASTENDING		WAV	SFX File
ASTITEM			WAV	SFX File
ASTLIFE			WAV	SFX File
ASTMEGACRUSHVOICE	WAV	SFX File
ASTOPENING		WAV	SFX File
ASTRAILCANNONVOICE	WAV	SFX File
ASTRAILSHOT		WAV	SFX File
ASTSHIPHITLARGE		WAV	SFX File
ASTSHIPHITMEDIUM	WAV	SFX File
ASTSHIPHITSMALL		WAV	SFX File
ASTSHOT			WAV	SFX File
ASTSPEEDUPVOICE		WAV	SFX File
ASTTWOWAYVOICE		WAV	SFX File
BALLTHROW		WAV	SFX File
BLADE			WAV	SFX File
BOLT			WAV	SFX File
BOOMERANG		WAV	SFX File
CANCEL			WAV	SFX File
CANNON			WAV	SFX File
CARCRASH		WAV	SFX File
CASHREGISTER		WAV	SFX File
CAT			WAV	SFX File
CHARGE			WAV	SFX File
CHEER			WAV	SFX File
CHESTOPEN		WAV	SFX File
CLICK			WAV	SFX File
CONSTRICT		WAV	SFX File
CRITICAL		WAV	SFX File
CURSE			WAV	SFX File
DABEATS			WAV	SFX File
DAMAGED			WAV	SFX File
DARK			WAV	SFX File
DARKFORCE		WAV	SFX File
DISSOLVE		WAV	SFX File
DOGBARK			WAV	SFX File
DOGGROWL		WAV	SFX File
DOORSLAM		WAV	SFX File
ENEMYDEAD		WAV	SFX File
ENTERSTATSCREEN		WAV	SFX File
EQUIP			WAV	SFX File
ERROR			WAV	SFX File
EVADE			WAV	SFX File
EXPLOSION		WAV	SFX File
FALCONKICK		WAV	SFX File
FALCONPUNCH		WAV	SFX File
FIRE			WAV	SFX File
FLUSHTOILET		WAV	SFX File
FOCUS			WAV	SFX File
GATEOPEN		WAV	SFX File
GETITEM			WAV	SFX File
GLASSBREAKING		WAV	SFX File
GLOW			WAV	SFX File
GORGONEYE		WAV	SFX File
GRENADE			WAV	SFX File
GUN			WAV	SFX File
HISS			WAV	SFX File
HIT			WAV	SFX File
HOLY			WAV	SFX File
HOOLIPUNCH		WAV	SFX File
ICE			WAV	SFX File
INKBLAST		WAV	SFX File
JONETSU			WAV	SFX File
KHOLE			WAV	SFX File
KWAVE			WAV	SFX File
LASER			WAV	SFX File
LEVELUP			WAV	SFX File
METEOR			WAV	SFX File
MISSILE			WAV	SFX File
MUSICBOX		WAV	SFX File
NEWAREA			WAV	SFX File
NUKE			WAV	SFX File
ORBPOWER		WAV	SFX File
PAPERCRUMBLE		WAV	SFX File
PILLPUSH		WAV	SFX File
PISTOLSHOT		WAV	SFX File
POISON			WAV	SFX File
POURGLASS		WAV	SFX File
QUAKE			WAV	SFX File
QUIETTIME		WAV	SFX File
REVUP			WAV	SFX File
ROAR			WAV	SFX File
RUNAWAY			WAV	SFX File
SAVECONFIRM		WAV	SFX File
SAVEPOINT		WAV	SFX File
SETBOMB			WAV	SFX File
SHOCKWAVE		WAV	SFX File
SMOKE			WAV	SFX File
SNAKEFLUTE		WAV	SFX File
SONIC			WAV	SFX File
SPECTRUMLASER		WAV	SFX File
STINGER			WAV	SFX File
STINKBOMB		WAV	SFX File
SWIFTMUD		WAV	SFX File
SWORD			WAV	SFX File
SYNSHIFT		WAV	SFX File
THROWGLASS		WAV	SFX File
TORNADO			WAV	SFX File
TRANCE1			WAV	SFX File
TRANCE2			WAV	SFX File
TRUCKVROOM		WAV	SFX File
TURNSTYLE		WAV	SFX File
UNLOCK			WAV	SFX File
USEITEM			WAV	SFX File
VICTORY			WAV	SFX File
WATERWAVE		WAV	SFX File

[2. CONTROLS]

Up, Down, Left, Right / [Joy Up, Down, Left, Right]- Move your avatar / Move Cursor
[CTRL]/[Joy Button 1] - Cancel / Revert to previous menu
[SPACE]/[Joy Button 2] - Confirm a selection
[ENTER]/[Joy Button 3] - Enter Status Screen
[P]/[Joy Button 4] - Press on the title screen to start the game
[ESC] - Press to quit playing

[3. THE STORY BEGINS]

	A darker-than-usual night in NYC, a jogger is out running on the Throgs Neck bridge. She happens upon a shocking sight... a car, mangled beyond recognition into a tangled mass of metal, screams coming from the driver's seat. She manages to pull a middle-aged man from the rubble, slightly bruised but still able to move. The man introduces himself as B.D., and pleads with the jogger to not alert the authorities to his presence. The adventurous Yvonne reluctantly agrees to help him out and provide him with a place to rest, but on the way across the bridge to her apartment, B.D. is swamped with strange hallucinations....

[4. GAME BASICS]

-Flow Of Game -

	There are many different parts to Kikan: The NYC Map screen, the Local Map screen, the Battle screen, the Status Screen and the Shop Screen. 

	The NYC Map screen provides an all-encompassing view of the 5 Boroughs, with important destinations marked by a red dot. By choosing one of these destinations, the party will instantly travel to the corresponding Local Map.

	Local Maps are where the majority of the game takes place. Your characters can move freely in any of the 4 cardinal directions, and interact with people/objects by touching them. Local Maps can be either a safe haven, or infested with monsters. At save havens, the party may shop for new weapons and items, converse with the locals, or just hang around, without fear of being attacked. In dangerous areas, monsters will attack without warning, and when the party encounters a monster, the screen will flash and a battle will commence.

	Engaging with enemies is done on a specialized battle screen. Fights are menu-based, where party members and their opponents duel it out in a turn-by-turn fashion. Victory is achieved when the party defeats all of their opponents. By winning battles, the party will become stronger and more apt to handle increasingly dangerous opponents.

	You are able to view your party's statistics, characters' conditions, use Items, use Ougis, and equip new weapons, armor, and accessories via the Status Screen.

	Transactions with vendors are done in the Shop Screen.

-Saving/Loading-

	You may save the game at specially designated Save Points, which resemble a blue circular field. Step on the field, and you will be taken to a screen where you can select from 4 slots to save your current game in. When you step onto a Save Point, all characters will have their HP and OP restored to full, status ailments will be cured, and deceased party members will be revived. 
	You can reload a save by selecting the "Load Game" option from the Status Screen, or "Continue" from the title menu. This will then allow you to select 1 of 4 slots to load, and you will continue your game from the point where you last saved. Remember to save often, and in multiple files, in case you run into trouble!

-Quitting MegaZeux-

	To quit the game at any time, press [ESC]. This will take you back to the Title Screen, where you can press [ESC] again to quit MegaZeux.


[5. STATS/CONDITION]

-Statistics-

LV - A character's Experience Level, which indicates his/her overall skill and strength. Raising enough Experience Points through combat will allow a character to raise their level ("Levelling Up").

HP - A character's Hit Points, indicating how much damage he/she can take before falling unconscious.

OP - A character's Ougi (Technique) Points. Each Ougi requires a different amount of OP to use.

STR - A character's Strength. The higher this number is, the more physical damage he/she will be able to dish out on opponents.

DEF - A character's Defense. Higher defense means characters stand a better chance of withstanding opponents' attacks.

AGL - A character's Agility, which determines how apt he/she is at dodging attacks or fleeing from a tough battle.

WIS - A character's Wisdom, which determines the potency of his/her Ougis (Techniques). 

EXP - A character's Experience Points. By gaining enough EXP through combat, a character can raise his/her level ("Levelling Up") and thus, improve his/her base skills.

Yen/Cash - The amount of money you currently possess.

-Status Ailments (Condition)-

Normal - Character is functioning normally.

Poison - When a character is poisoned, their HP will decrease by 5% every turn he/she takes in battle, and will decrease by walking around in dangerous areas, until he/she is cured, by use of an Antidote restorative item or the Anti Ougi.

Stun - When a character is stunned, he/she won't be able to act in battle. This wears off after a few rounds of battle, or through the use of the Alarm Clock restorative item.

Blind - Blinded characters have a much harder time connecting with the enemy when attacking. Blindness is cured at the end of battle, or through the use of the Eyedrops restorative item.

Dead - Deceased characters must be revived via the use of a Stimpack restorative item or the Revive Ougi. If all of your party falls at the hands of the enemy, it's Game Over.

[6. STATUS SCREEN]

	You are able to view your party's statistics, characters' conditions, use Items, use Ougis, and equip new weapons, armor, and accessories via the Status Screen.

-Menu Descriptions-

Strength - Select this to view the detailed statistics of a single character, including LV/HP/OP/STR/DEF/AGL/WIS/EXP, and the EXP needed to gain a level.

Item - Select this to view your inventory and use your items. You can carry up to 20 of a single item. More items are found in treasure chests, or are purchased from shops. Once you select an item, you can choose either to use it or discard it to free up more space in your inventory. Certain items can't be used outside of battle; the game will give you a little error chime if you are unable to currently use that item.

Key Item - Select this to view a list of Key Items you have acquired on your travels, along with a basic description.

Ougi - Select this to view details on a character's Ougis. Certain Ougis may not be used outside of battle. The OP required for casting is shown adjacent to the Ougi name.

Equip - Select this to arm a character with weapons, armor, or accessories. Once you select equipment, you can choose either to equip or discard it to free up more space in your inventory. Certain characters are unable to equip certain weapons or armor. For weapons, B.D. uses Guns, both Yvonne and Jesus use Swords, and Mina uses Boomerangs. For armor, both B.D. and Jesus wear Shirts/Jackets, and Yvonne and Mina wear Dresses/Blouses/Robes. Remember, weapons, armor, and accessories must be equipped before taking effect! Use the < and > keys to quickly switch between each individual party member's equipment page.

Load Game - Select this to reload a saved game.

Exit - Select this to exit from the Status Screen.

[7. SHOPS]

	There are two types of shops that the party will run across: A general Item Shop and an Equipment Shop. Every safe haven has both types of shops, and there may even be a merchant or two wandering around some dangerous areas.

-Menu Descriptions-

Buy - Select this to purchase an item or equipment. You can purchase a single item in
bulk. Remember, you can only hold 20 of a single item at a time!

Sell - Select this to sell an item or equipment back to the vendor, for 50% of its original value. Use the < and > keys to scroll through the different pages of items and equipment.

Exit - Select this to leave the shop.

[8. BATTLES]

-Flow of Battle-

	Battles happen at random when wandering around dangerous areas, or at key points in the story. The screen will flash, and suddenly your party will be faced against a single enemy or a group of enemies (up to 6). Fights proceed on a turn-by-turn basis, and battles are over when one side comes out the victor. At the start of battle, the party is able to select whether or not to engage or flee from the battle. If you choose to engage, then when one of your party member's turns occur, another menu appears, with commands you can give the character. Slicing, Striking, using an Item, or using an Ougi, all require you to manipulate the Judgement Line (description below), and by successfully scoring on the Judgement Line, the command will follow through. Missing the Judgement Line will render a character useless for the current turn. By winning battles, the party will become stronger and more apt to handle increasingly dangerous opponents.

-Menu Descriptions-

Engage - Select this to indicate you want to fight the enemy.

Flee - Attempt to escape from battle. Sometimes you will be blocked by the enemy, and unable to make your escape.

Slice - Select Slice to unleash a basic multi-hit attack upon enemies.

Focus/Strike - Select Focus to spend a character's turn channeling their inner strength. On the next turn, the Focus option is replaced with Strike, a charged attack that attacks enemies for massive damage.

Item - Select an Item to use. Use the < and > keys to scroll through the different pages of items.

Ougi - Select an Ougi (Technique) to use. The OP required for casting is shown adjacent to the Ougi name.

-Judgement Line-

	The Judgement Line is one of the unique gameplay systems of Kikan. Before a character can act in battle, they must carefully manipulate the Judgement Line. The Judgement Line is, in essence, a line with specially-marked areas and a cursor that moves rapidly from left to right. You must press [SPACE] when the trigger reaches specially-colored areas to score hits. Missing an area, or triggering the same area more than once, will cause the command to fail.

[9. HINTS AND TIPS]

-Remember to talk to everyone, to find clues on where to go next.

-Remember to save frequently.

-Weapons, Armor, and Accessories must be equipped before taking effect.

-Stock up on items before venturing into a dangerous area.

-If enemies in one area are giving you too much trouble, it is recommended that you gain some experience before continuing on your quest.

[10. LIST OF CHARACTERS]

B.D.
Age: 35
Hometown: Overland Park, Kansas

	B.D. is the hero of our story, a truck driver from Kansas, who got hooked on methamphetamine, eventually turning to cooking and selling it to other drug users. When a deal with a liaison from Chinatown goes awry, B.D. nearly loses his life trying to escape in his car, until he is discovered, lying unconscious, by Yvonne. After convincing Yvonne to let him take shelter from the authorities in his apartment, he sets out for revenge against the drug cartel who wronged him.

Yvonne
Age: 27
Hometown: Bronx, New York

	Nurturing, curious, sincere, and a little too trustworthy, Yvonne lives by herself in an apartment in Co-Op City. She discovers an unconscious B.D. amidst a car wreckage on the Throgs Neck Bridge, and offers to let the stranger stay with her. Hearing B.D.'s plight, and remembering her loss of a former lover to drugs, Yvonne insists that she won't let it happen to another person, and so offers her support to B.D.

Jesus
Age: 33
Hometown: Bogota, Colombia

	A lawyer from Bogota, Colombia, Jesus lived a peaceful life until one fateful evening where he was kidnapped by the FARC, or Revolutionary Armed Forces of Colombia, a leftist resistance group some 10,000 men strong. Escaping by the skin of his teeth, he was granted asylum to the United States, where he now lives until the FARC resistance movement tapers off.
	
Mina
Age: 22
Hometown: Pomona, New York

	Mina is a young college student, who is currently interning at the Bronx Zoo. She is the the child of Nicholas Malthus, a prominent ecologist who was recently murdered, and a descendent of the famous philosopher, Thomas Malthus. She has a lighthearted and silly demeanor, but is prone to throwing a fit if she feels she has been wronged.

[11. LIST OF ITEMS]

Bandage - A gauze band-aid. Restores 250 HP

Medikit - A small first-aid kit. Contains gauze, stims, disinfectant, and ointment. Restores 1000 HP.

Healing Potion - A glass flask containing a bubbly blue liquid. Refills all HP.

Antidote - An antidote made from refined snake venom. Cures poison.

Stimpack  - Sends a shock to the heart to start it pumping again. Restores life to an unconscious party member.

Alarm Clock - A battery-operated Sony clock radio. Wakes a stunned party member up with an ear-piercing alarm sound.

Eyedrops - Purified drops used to cure blindness.

Magic Leaf - A leaf from an exotic tree. The dew dripping from it contains magical powers. Restores 20 OP.

Magic Root - Roots from an exotic tree, saturated in a mysterious, sparkling dew. Restores 75 OP.

Elixir - A porcelain vial containing a honey-like syrup. Restores one's HP and OP fully.

Megalixir - A crystalline vial containing a nectar-like syrup. Restores party's HP and OP fully.

Flare Bomb - A small grenade that causes a napalm-aided fire after explosion.

Snowball - A ball of snow with a cold, slushy core.

Zeus Rage - A mysterious ligning bolt that rains pulsing electric beams from the sky when raised.

Thor Hammer - A giant hammer that can strike the Earth with relentless force.

Nukebomb - A hydrogen bomb encased in a metallic case. The potential for destruction is immense...

(This list is incomplete, so expect to find more items in your travels!)

[12. LIST OF WEAPONS]

Pistol (ATK 5) - A small pistol with a wooden grip. (B.D.)

9 Milli (ATK 9) - Standard hoodlum issue 9 millimeter pistol.

Shotgun (ATK 20) - A fierce, double-barreled Smith and Wesson shotgun. (B.D.)

Uzi (ATK 32) - A submachine gun popular with Israeli freedom fighters. (B.D.)

Rapier (ATK 6) - A light and flexible blade used for fencing. (Yvonne/Jesus)

Bronze Sword (ATK 12) - A sword forged of bronze. (Yvonne/Jesus)

Steel Sword (ATK 36) - A heavy, two-handed sword made from smelted iron. (Yvonne/Jesus)

Boomerang (ATK 22) - A wooden boomerang imported from Australia. (Mina)

Slasher (ATK 38) - A boomerang made from refined metal alloy, with sharpened edges. (Mina)

(This list is incomplete, so expect to find more weapons in your travels!)

[13. LIST OF ARMOR]

White Tee (DEF 4) - A cotton T-shirt with a neutral color. (B.D./Jesus)

Hoodie (DEF 9) - A heavy, cotton hooded shirt. Provides warmth in brisk temperatures, and is also the preferred dress of Junglists. (B.D./Jesus)

Camo Gear (DEF 24) - Standard-issue military fatigues, with an olive green camoflague pattern. (B.D./Jesus)

Leather Jacket (DEF 40) - A coat made from the finest Italian leather. (B.D./Jesus)

Miniskirt (DEF 4) - A small, two-piece skirt that reveals a lot of leg. (Yvonne/Mina)

School Uniform (DEF 10) - A sailor suit and short, ruffled dress that is the uniform for posh private schools. (Yvonne/Mina)

Cocktail Dress (DEF 21) - A tight black dress with a slit running along the legline. (Yvonne/Mina)

Silk Blouse (DEF 38) - A thick robe woven from the finest fibers. Worn by royalty throughout history. (Yvonne/Mina)

(This list is incomplete, so expect to find more armor in your travels!)

[14. LIST OF ACCESSORIES]

Power Bracelet - A red bracelet, carved from wood, that enhances the strength of the wearer.

Cloudsong - A mystic cape that absorbs magical energy from the surrounding environs, thus increasing the wearer's power.

Pinky Ring - A small ring that increases defense.

Princess Cut - A ring cut from 14 karat diamonds.

Prism - A six-sided prism that reflects light into an array of colors. Raises wisdom if held towards the sky.

Blarney Stone - A legendary rock of limestone built into the battlements of a castle in Ireland. Kissing the stone endows the kisser with great wisdom.

Jet Boots - Lightweight boots made from titanium alloy, increases maneuverability.

Initial Badge - A badge with a small inscription that says KING OF DOWNHILL DRIFTING. Certifiable proof you're a speed demon.

Gauntlet - A steel gauntlet that protects the wrists.

Diamond Gauntlet - A gauntlet forged from the strongest diamond that sparkles in the light.

(This list is incomplete, so expect to find more accessories in your travels!)

[15. LIST OF OUGIS]

Falcon Punch (B.D.) (OP To Cast: 20) - Flames emerge from the warrior's fist, scorching a hole through the enemy's defenses. Accurate and fierce.

Falcon Kick (B.D.) (OP To Cast: 25) - A sliding, burning tackle, that damages a group of enemies at once.

Charger (B.D.) (OP To Cast: 20) - The ability to concentrate and raise your tension, enabling you to strike more heavily.

Defender (B.D.) (OP To Cast: 20) - The ability to fortify your body, enabling you to withstand powerful blows.

Blaze (Yvonne) (OP To Cast: 20) - Enables the user to control a small, concentrated flame.

Blizzard (Yvonne) (OP To Cast: 20) - Summons a heavy blizzard to rain down on a foe.

Thunder (Yvonne) (OP To Cast: 20) - A flash of lightning from the heavens strikes the enemy sharply.

Quake (Yvonne) (OP To Cast: 20) - Splits the ground underneath an enemy.

Bio (Jesus) (OP To Cast: 25) - Emits a toxic cloud that poisons monsters.

Darkness (Jesus) (OP To Cast: 30) - Emits a thick fog that blinds monsters.

Holy Wave (Jesus) (OP To Cast: 50) -Releases a wave of pure light that strikes at all onscreen monsters.

Supersonic (Jesus) (OP To Cast: 40) - Boosts the party's agility temporarily.

Cure (Mina) (OP To Cast: 15) - Emits a sparkle of life-giving light.

Anti (Mina) (OP To Cast: 10) - Emits a special antidote magic that purges the body of poison.

Cure Light (Mina) (OP To Cast: 30) - Releases a thick, sparkling light that restores the health of the party.

Revive (Mina) (OP To Cast: 60) - Summons forth angels from the heavens to give the gift of rebirth to a deceased party member.

[16. BRIEF WALKTHROUGH]

A. Throgs Neck Bridge

1. After Yvonne discovers B.D. amidst the wreckage of his car, and joins up with him, the game officially starts.

2. Walk along the bridge, collecting treasure and money scattered across the bridge.

3. At the halfway point, monsters attack B.D.! Battle the 2 Hooligans, and then continue heading east, until you finally reach Co-Op City.

B. Co-Op City

1. Upon entering, Yvonne escorts B.D. to her apartment, where he explains the events of the previous night after a long rest. He mentions that his immediate goal is to discover information on the man who tried to murder him, the treacherous Yu Xin, and he is pointed to the Towers of Dub, where there exists a large repository of personaldata on NYC's citizens.

2. Once this is done, you are free to wander around the town. There is a bus herethat travels to the Towers of Dub, but you need a Bus Ticket to board. 

3. The only person in town who has a Bus Ticket, Gary, won't give it up without a trade. His demand - to find out any information about Nintendo's next console system. You can now travel to the video game convention in Shoshinkai where Nintendo is holding their press conference.

4. Before setting off for Shoshinkai, make sure to upgrade your equipment and purchase a few items at the shops.

C. Shoshinkai

1. Walk around Shoshinkai, conversing with people and collecting info.

2. If you are so inclined, approach the Juice Bar to play the "Smoothie Server" minigame. This is a fun way to gain some extra cash in your spare time.

3. The Nintendo press conference is sealed off to the general public, so you'll need to find another way in.

4. There is a vent in the area near the Juice Bar that you can enter.

5. Maneuver through the maze-like air ducts, battling enemies and collecting loot. Remember, if the going is getting tough, it helps to gain a few levels, or retreat to town and purchase the best possible equipment.

6. Upon making your way through the air ducts, you'll come to the theater where the press conference is being held. Satoru Iwata, Nintendo's president, reveals the secret behind their "Revolution", and then notices thatsome uninvited guests have crashed the party! He sends Reggie Fils-Aime out to do battle with the intruders!

7. Take down Reggie, and Iwata and the rest of the conference attendees will be impressed with your fighting ability. You are now free to leave Shoshinkai, so return to Gary with the required info.

D. Back to Co-Op City

1. Return to Gary and tell him all you've learned about the Revolution. Even though he seemed fairly disappointed by the news, he is still willing topart with his Bus Ticket.

2. Take the Bus Ticket and make your way to the Bus Stop in the northeast end of the village. Here you can catch a bus to the MHT region and the Towers of Dub.

E. Towers of Dub

1. Upon entering the Towers, you meet with Jesus, a Colombian refugee who is looking for some info on his hunters, the deadly FARC. You decide to team up with him.

2. Climb to the top, making sure to read the monitors if you're interested. Some of them reveal important clues on traversing the dungeon.

3. On the 3rd floor, you'll come across a block-pushing puzzle. Your goal in this puzzle is to push blocks with the same color/pattern on them next to each other to make them vanish. You'll only need to clear a way to the exit, not try and make ALL the blocks disappear!

3. Keep on making your way up to the top floor.

4. At the top, you find an open file cabinet with the records you're looking for. But, before you can read the contents of Yu Xin's file, a large avian predator breaks through the window and attacks! Battle the Mexico hawk, and then finish reading Yu Xin's file. It'll lead you to Jamaica, QNS, where you begin the next part of your adventure...

(Thus concludes the brief walkthrough. If you ever get stuck, remember to ask around in town for clues! Don't give up!)

[17. CREDITS]

Original Game Design:		Luke Drelick
Updated Design:			Luke Drelick
Graphics:			Luke Drelick
Music:				Luke Drelick
Sound Effects:			Luke Drelick, Enterbrain Group, A1 Free SFX
Battle Engine Development:	Luke Drelick
System Development:		Luke Drelick
Minigames:			Steve Wilson, Luke Drelick
Testing:			Terryn, Anthony Sgromo, Alex Drelick, Steve Wilson, Dan Patalano
Executive Producer:		Luke Drelick
Special Thanks:			Gilead Kutnick, Steve Wilson, Lancer-X, Leonard Carlisle, 
				Kuddy, Kuroneko

Kikan is (C) 1997, 2007 Duky Inc. All Rights Reserved