KIKAN VERSIONS
(C) 2007 Duky Inc.

[VERSION 1.0 - 02/02/2008]
*** First public release of Kikan.
*** The bottom half of a store counter would take you to a shop upon contact. Now, you can only enter into the store from directly across from the vendor.

[BETA VERSION 3 - 1/18/2008]

*** In the menus, the cursor is now prevented from reaching any blank spaces at the end of lists, and will update its position if items at the end of the list are dropped/used. This was done for the following menus: Sound Effects / Shop Buy / Shop Sell / Item / Key Item / Equip.
*** Cursor is now prevented from reaching any blank space at the end of lists in the ITEM menu in battle.
*** Puzzle reset code has been redone and checked many times over. The only way possible to reset a puzzle is to leave the room and re-enter, switching to the Status Screen will not reset the puzzle.
*** No more "Chance To Strike First" or "Ambushed By The Enemy" on boss battles.
*** You are no longer able to "Buy" or "Sell" 0 of an item, it will just cancel the quantity prompt.
*** "stiffjazz.ogg" and "shakedown.ogg" have been renamed to fit within the 12 character limitation of MZX boards. The newly-renamed .ogg files have been set to their corresponding boards, as well.
*** Endgame music in Atmosphere minigame now plays after you get a Game Over in it.
*** "evade.sam" reference in Battleship minigame has been switched to "evade.wav". (to stop CHECKRES from complaining.)
*** "dissolve2.wav" no longer referenced on "[SYSTEM] Game Test" board. (to stop CHECKRES from complaining.)
*** Fixed erroneous character in the Initial Badge entry in shops (most notably the Basement I-VEND store).
*** Several more typos/grammatical errors have been fixed.
*** Escobar's HP has been lowered and his strength has been slightly increased.

[BETA VERSION 2 - 12/14/2008]

*** After a game is loaded (via the in-game save/load engine), mzx_speed gets set back to Kikan's default speed of 5.
*** Certain shops over-listed their wares, allowing you to buy accessories and items not available on the list. No more.
*** Puzzles that reset when you leave the room won't reset anymore if you enter the Status Screen.
*** Once you exit a shop, you can immediately enter one again before the 'color fade in' kicks in, leaving you in blackness. This has been fixed.
*** When a character loses all their HP, their condition is immediately set to "5", the condition indicating they are dead, this hopefully fixes some of the race conditions/timing issues that a character death caused.
*** A few enemy attacks that struck the whole party wouldn't go to the proper label when a character lost all their HP, meaning that characters could have negative HP. This has been rectified.
*** When you pause in a minigame (Smoothie Server / Atmosphere / Battleship), a menu pops up that allows you to "Resume Game" / "View Help" / "Exit Minigame".
*** Monorail cinema graphics improved, although a reverse-cinema wasn't possible due to lack of space in the character set.
*** Player is now locked when the snake hisses in Flute Playing cinematic.
*** Proper Yen amount is now displayed in the Save/Load (Data Management) screen.
*** Cut back on wait time after a character dies from a spell that targets all party members, before it damages the next character in line.
*** Mina now starts at Level 5 instead of Level 1.
*** Cursor slightly sped up on "[WORLD MAP] Five Boroughs" stage.
*** Lots of typos/grammatical errors have been fixed.
*** "Voice In Your Head" in Basement puzzles only appears if you exit/re-enter the room, not every time you're aligned EW with the bot that triggers the message.
*** If your party gets a first strike in a non-boss battle, it's now possible to run away 100% of the time.
*** "Holy Wave" animation loops twice instead of 3 times.
*** "Da Beats" animation loops twice instead of 3 times.
*** Girl in the "[CO-OP CITY] Apartments" no longer has old newspaper sitting on her table, this has been moved to her mom's room next door.
*** You can't make money in the Smoothie Bar unless you at least get past level 0. (Money earned = Level * 100, where the maximum you can earn is 900.)
*** Turnstyles in Shoshinkai/Zoo stop when you leave the room and re-enter.
*** B.D. asks janitor about his "family", not his daughter... this is because it's entirely possible you rescued your daughter by the time you meet the janitor.
*** A battle against 6 Smugglers would leave slight residue after the battle was over, this has been fixed.
*** Bum in "[CARMAGEDDON] Addicts" board thanks you after you hush the crazy bum with the music box.
*** Thor no longer attacks with Blitzkreig, instead he attacks with an earth-based attack called "Tectonics".
*** Replaced the "carcrash.wav" sound effect in the cinema where BD gets run off the Bridge.
*** Reggie's statistics have been slightly improved.
*** Cygnus gets a new attack called "Sharp Fang" that hits twice a turn, and his HP / STR / WIS have been improved a lot.
*** Bootlegger bosses get stronger with more HP, also their "Pill Push" healing spell restores a flat 1000 HP when used.
*** Monster Truck gets a boost in HP / STR / DEF / WIS.
*** Escobar gets a boost in HP / STR / DEF / WIS.

[BETA VERSION 1 - 11/9/2007]

*** First beta gets sent out to testers for debugging.